Jeremy Gooch

Wednesday, July 2, 2014

Some recent concepts I've been working on

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1 comment:
Saturday, June 14, 2014

Some quick concept sketches for an upcoming project

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Sunday, May 18, 2014

Sci-Fi Mesh Progress

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Saturday, May 17, 2014

Just finished the Sci-Fi male figure I've been working on

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Monday, April 7, 2014

Progress On The Sci-Fi Mesh

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Here's the final mesh for the sci-fi character I've been working on rendered using Blender's default internal rendering engine. ...
Sunday, February 23, 2014

Progress on Sci-Fi guy

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Here's some progress on the character I sketched out in the last post. With this one, I wanted a looser modeling experience instead of t...
Saturday, February 8, 2014

Thinking about doing something like this for my next model

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Sunday, February 2, 2014

Slightly better version of the old steam-punk guy

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Did another level of detail.
Friday, January 31, 2014

Old guy steampunk

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Here's the latest model I've been working on:
Saturday, December 21, 2013

Came up with a side kick for the female character

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Here's the piece I'm planning on modeling next:
Friday, December 20, 2013

Low poly female adolescent character

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Finished up creating the low poly version with texture mapping. This was rendered using Blenders default rendering engine.
Wednesday, December 4, 2013

Hi Poly Adolescent Female Character

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I've dived back into blender and this is my first attempt at a high-poly mesh. She still needs to be mapped so I'll be figuring out...
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Jeremy Gooch
“If a broken chair has more latent resonance, potential meaning, than an unbroken chair, then, break the chair.” -Mark Romanek
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