Been a while since I posted anything, so here's some background characters I've been working on.
Showing posts with label character design. Show all posts
Showing posts with label character design. Show all posts
Sunday, August 31, 2014
Saturday, June 14, 2014
Sunday, May 18, 2014
Saturday, May 17, 2014
Monday, April 7, 2014
Progress On The Sci-Fi Mesh
Here's the final mesh for the sci-fi character I've been working on rendered using Blender's default internal rendering engine. After this I plan on working on texturing and coloring.
Saturday, February 8, 2014
Sunday, February 2, 2014
Friday, January 31, 2014
Saturday, December 21, 2013
Friday, December 20, 2013
Low poly female adolescent character
Finished up creating the low poly version with texture mapping. This was rendered using Blenders default rendering engine.
Wednesday, December 4, 2013
Hi Poly Adolescent Female Character
I've dived back into blender and this is my first attempt at a high-poly mesh. She still needs to be mapped so I'll be figuring out that piece next. In the mean time, enjoy :)
Wednesday, October 16, 2013
Couple more sketches and 3 angles
Here are a couple more quick rough sketches along with a more finalize look from 3 different angles.
Thursday, April 11, 2013
Cave Man cycle
A run cycle for a 2d cave-man character. Going to try and do an entire series of assets for this character.
Monday, March 11, 2013
Wednesday, March 6, 2013
Saturday, February 2, 2013
Monday, July 2, 2012
Finally finished
Finally finished this one... it took way too long to complete. I worked on it in stages taking unreasonably long breaks in between. Well, enjoy.
Character illustration from the open source RTS game Zero-K.
http://zero-k.info
Wednesday, April 18, 2012
Sunday, March 11, 2012
Saturday, March 3, 2012
Finished another one!
Special thanks to PIXELovely for the gesture drawing tool (http://www.pixelovely.com/gesture/) which was used for the last illustration as well as this one... and probably many more to come :)
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