Showing posts with label character design. Show all posts
Showing posts with label character design. Show all posts

Sunday, August 31, 2014

Creature concepts

Been a while since I posted anything, so here's some background characters I've been working on.


Monday, April 7, 2014

Progress On The Sci-Fi Mesh

Here's the final mesh for the sci-fi character I've been working on rendered using Blender's default internal rendering engine. After this I plan on working on texturing and coloring.




Friday, December 20, 2013

Low poly female adolescent character

Finished up creating the low poly version with texture mapping. This was rendered using Blenders default rendering engine.


Wednesday, December 4, 2013

Hi Poly Adolescent Female Character

I've dived back into blender and this is my first attempt at a high-poly mesh. She still needs to be mapped so I'll be figuring out that piece next. In the mean time, enjoy :)


Wednesday, October 16, 2013

Couple more sketches and 3 angles

Here are a couple more quick rough sketches along with a more finalize look from 3 different angles.


Thursday, April 11, 2013

Cave Man cycle

A run cycle for a 2d cave-man character. Going to try and do an entire series of assets for this character.


Monday, July 2, 2012

Finally finished

Finally finished this one... it took way too long to complete. I worked on it in stages taking unreasonably long breaks in between. Well, enjoy.
Character illustration from the open source RTS game Zero-K.
http://zero-k.info

Saturday, March 3, 2012

Finished another one!

Special thanks to PIXELovely for the gesture drawing tool (http://www.pixelovely.com/gesture/) which was used for the last illustration as well as this one... and probably many more to come :)